The post-apocalyptic TV show has made a triumphant return to Prime Video, and it's fair to say that audiences were pleasantly surprised by the excellence of its first season. By portraying the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it succeeded in capturing different facets of the gamer's experience.
We followed vault-dweller Lucy, trying to act with integrity and finding that the ruined world made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who begins to question his cult's leadership and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a standout performance who has completely shed any sense of morality out in the contaminated wastes.
The debut season's finale revealed crucial details about who helped cause the atomic conflict that trapped a society in underground vaults for hundreds of years. It also posed several enigmas open for the next installment – and, this time, expectations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are arriving with more excitement and new expectations.”
The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and characters in the franchise, even if it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That parched, desolate iconic highway vibe of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators indicate that it acknowledges the player’s journey.
The Fallout TV series is notable for its tangible quality – its makers ensured real props and environments were fabricated, reflecting the cobbled-together nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a digital backdrop,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s authentic.”
Indeed, pretty much each creature you see on-screen is physical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were reportedly pretty frightening up close.
The Fallout series succeeds because it is developed by talented film-makers who are also passionate gamers, in collaboration with the original creators behind the franchise. This shared passion for the lore is clear in the end result.
The second season is launching on a episode-by-episode basis rather than as a full-season drop, representing a shift from the previous season. This format will create a altered viewing experience, something the team themselves are excited to witness.
“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”